
“Invasion” was a great track to begin with, as well as an excellent example of the game’s unique melodic style. It’s an exceptional version of the song.įront Mission 3 gets a single track here luckily, it’s one that Matsuo wrote. Instead of relying on electronic rhythms, the arrangement attempts a much more organic percussion sound, and it keeps every note of the original intact, adding a very nice bridge section before the end of the loop. Of course, however, no Front Mission music compilation would be complete without “The Evils of War,” which Iwasaki arranges here yet another time. The original feel, almost flamenco-like, is preserved very well by the trumpet synth that plays the melody. While “Advanced Guard” also has some electronic rhythms added, the extra sections that Iwasaki adds to his arrangement here are well done. The flutes used in Iwasaki’s arrangement match the fast pace of the music, and the new techno beat, although very much by the book, still sounds nice in its context here. Luckily, however, an electric guitar sound adds a nice touch to the arrangement of Shimomura’s “Manifold Irons,” taking up a harmony part. Probably the most unfortunate, though, is the arrangement of “Destinations,” in which an electric guitar has been arbitrarily added into a previously much more enjoyable march piece. Even worse is the new version of “Hostiles.” The extent of the arrangement here is limited to the addition of a new beat. The overall effect doesn’t work well in execution, and the track ends up feeling superfluous.

#Front mission 2 opening no sound free#
On the other hand, “Break Free II” combines bits of the original’s melody and rhythm with a techno beat that was used in isolation on the Front Mission 5 Soundtrack. “Break Free” comes out fine, with the stereo mix more dynamic here than before, but it is exceedingly similar to the original. This results in a kind of encapsulated history of the Front Mission series’s music.Įasily the worst arrangements here are the ones which Iwasaki constructed from his own Front Mission 4 music. Front Mission Online’s soundtrack features arrangements representing most (alas, no Gun Hazard music) of the Front Mission games, with Iwasaki handling the majority of the work involved. Without such a connection, a compilation such as this would end up sounding needlessly inconsistent.
#Front mission 2 opening no sound movie#
Apart from that, what connects the series musically? Some other constant, then, connects the techno rhythms of Riow Arai to the lighter movie score sound of Hidenori Iwasaki. Most apparently, all of the games prominently feature electronic sounds and rhythms this applies very obviously to the third game and the more obscure “Front Mission Alternative,” but the first and fourth games also feature some such influence.

These elements are exactly those that set Front Mission music apart from the vast majority of strategy RPG music.

All of those games’ soundtracks have been diverse, while still sharing common elements. The Front Mission series has had an unusual number of composer changes throughout its 12 year history.
